Here's something to put on your 2009 checklist: more realistic in-game physics. You know, the extra math in a virtual world that can transform the flat, instantaneous stain from a tomato flung at a wall into a pulpy, drooling mess of spatter. Now insert whatever your M-Rated imagination cares to conjure in place of "tomato."
They're not promising tomatoes or anything else just yet, but game publishers Electronic Arts and 2K Games just announced that both companies are licensing NVIDIA's PhysX technology, "the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles."
"PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA's development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA's Redwood Shores Studio.
More: http://www.pcworld.com/article/155148/article.html?tk=nl_dnxnws